![]() If you want to specialize in a particular damage type, you’ll have a full variety of spells, magic items, subclasses, and even monsters related to that damage type. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.There’s more than just air, earth, fire, and water in The Elements and Beyond, the first entirely free compendium from D&D Unleashed. It can slide along its length up to 10 feet or each 5 foot section can move forward or backwards up to 10 feet while maintaining a single contiguous wall length. On your turn you can use a bonus action to move the wall. A creature that enters the wall for the first time on a turn or starts its turn in the wall's area takes 5d8 lightning damage. On a failed save, a creature takes 5d8 lightning damage, or half as much damage on a successful save. When the wall appears, each creature within its area must make a Dexterity saving throw. The wall is opaque and lasts for the duration. You can make the wall up to 60 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 5 feet thick. You create a thunderous wall of fog on a solid surface within range. When you cast this spell using a spell slot of 4th level or higher, the number of bolts that can be created increases by two for each slot level above 3rd. After six bolts are created the spell ends. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one. Creatures within 5 feet of the point of where the bolt strikes must make a Dexterity saving throw. When you cans the spell - and as a bonus action on each of your turns thereafter - you can cause one or two bolts of lightning to streak through the air towards a point or points you choose within 120 feet of you. You create a small storm cloud that floats above your head for the spell's duration. Duration: Concentration, up to 10 minutes.Components: V, S, M (a minute umbrella).When you cast this spell using a spell slot of 3rd level or higher, the both instances of damage increases by 1d6 for each slot level above 2nd. On a hit, the target takes 4d6 lightning damage and each creature in a 5 foot radius emanating from the target takes 2d6 lightning damage. Make a ranged spell attack against the target. Components: V, S, M (powdered flint and the eye of an Azza gremlin)Ī crackling blue arrow streaks towards a target within range and bursts in shower of sparks.When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. A creature takes 3d8 lightning damage on a failed save, or half as much damage on a successful one. Each creature in the line must make a Dexterity Saving throw. Components: V, S, M (a bit of Fulgurite)Ī line of crackling energy 30 feet long and 5 feet wide emanates from you in a direction you choose. ![]() When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. The sphere sheds bright light in a 15-foot radius and dim light for an additional 15 feet. When you move the sphere, you can direct it over barriers up to 10 feet tall and jump it across pits up to 15 feet wide. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. The creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one.Īs a bonus action, you can move the sphere up to 35 feet. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw.
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